Message from Gherardo Ortalli, Fondazione Benetton Studi Ricerche, for the third call for paper of the Gaetano Cozzi Price for early career researchers. Winners receive not only some money but also the possibility to be published in the very beautiful and well edited review “Ludica”. Want to participate? The deadline is 31st December 2018 and the regulations are to be found below:
Continuer la lecture de « Gaetano Cozzi Prize for studies on the history of games 2018 call for submissions »CFPs and What Else?
Some might have noticed that the research group isn’t organizing many conferences at the moment – it’s because we’re all busy writing our thesises, books, articles, etc… But luckily the medieval gaming universe isn’t boring like us – there are many exciting CFP related to gaming topics in the wider sense of play inthe Middle Ages, and new play centred publication series, and job opportunities here at the German Historical Institute where a game related PhD project could very well fit in! So please have a look if anything’s up your alley:
- La Poésie en temps de guerre : représentations du conflit et construction de l’identité à la fin du Moyen Âge, organized by Daisy Delogu (University of Chicago) and Laëtitia Tabard (Le Mans Université); University of Chicago Center in Paris, March 29-30, 2019; Those interested in presenting their work are asked to provide a paper proposal of no more than 300 words by November 1 2018. More details BELOW.
- Theatre in Wartime. Actors, Authors, Audiences, 27-28 May, 2019, Ecoles de Saint-Cyr Coëtquidan (CREC Saint-Cyr) Université Rennes 2 (CELLAM, Tempora), Full call in english and French, Dealine 15 Nov 2018.
- Summerschool DHIP: Wahrnehmung und Darstellung von Grenzen und Grenzräumen in der Vormoderne (9.–18. Jahrhundert); 21.–24. Mai 2019 am DHIP, more info and CFP here.
- AUP has launched a new series called “Cultures of Play, 1300-1700”, and this is how they discribe it (text from their homepage: “Cultures of Play, 1300-1700 provides a forum for investigating the full scope of medieval and early modern play, from toys and games to dramatic performances, from etiquette manuals and literary texts to bulls and tractates, from jousting to duels, and from education to early scientific investigation. Inspired by the foundational work of Johan Huizinga as well as later contributions by Roger Caillois, Eugen Fink, and Bernard Suits, this series publishes monographs and essay collections that address the ludic aspects of premodern life. The accent of this series falls on cultural practices that have thus far eluded traditional disciplinary models. Our goal is to make legible modes of thought and action that until recently seemed untraceable, thereby shaping the growing scholarly discourses on playfulness both past and present.”
- The German Historical Institute seeks to fill two positions for early career researchers (in the course of a PhD project). The thematic focus is free as long as it fits into the research interests of the Institute – to which play and games in the Middle Ages totally does! The persons are required to work part-time in the redaction of the Institute. Here is the call in German (only).
C’est la rentrée 2018
Alors que nous revenons toutes et tous lentement vers nos projets après la pause bénéfique de l’été, je me permets de relancer ce carnet pour une nouvelle année universitaire. Dans les semaines à venir, chères lectrices et chers lecteurs, vous allez avoir le plaisir de découvrir un long article sur les fêtes et jeux des confréries parisiennes, un article pour lequel les sources ont été analysés par deux ex stagiaires ici au sein de l’IHA (non, je n’en profite certainement pas pour vous encourager de vérifier les conditions de stages à l’IHA sur son site internet sous l’onglet „Promotion/Förderung“…) et qui ont aussi rédigées le billet scientifique. Après, il y aura aussi un AAC/CFP, d’autres petites pépites, et peut-être un jour, une édition de sources par un collègue.
Voilà, comme toujours, merci pour votre suivi et votre lecture, et surtout, bonne rentrée!
Summer Readings
With the conference season finally coming to an end, academics or other researchers might want to reflect and think back on past events. I want to draw your attention to two opportunities for summer readings with reports on past events accessible online:
– the reports on sessions of the International Medieval Congress 2018 in Leeds are online. Some are even written by your humble scribe of these few lines, so some do even concern medieval games and competitions. Don’t forget to check them out!
– for those interested in a wider range of topics, the German Historical Institute has launched a new blog for articles and reports on their events here.
Bonne lecture!
IMC Leeds 2018
It’s that time of the year when many medievalists gather in the English city of Leeds to proceed to the annual International Medieval Conference, taking place from July 2nd to July 5th 2018. This year’s celebrating the 25th return of the conference with the thematic strand “Memory”. Out of 1903 (!!!) proposed sessions, this post will shed some light on the sessions dealing with medieval games and play.
But, before going through the program, please allow me to advertise the initivite run by our colleagues from Mittelalterblog, who, same as last year (same as every year, one might be tempted to say), coordinates a reporting crew that will do their best to update you on a wide range of scientific talks and sessions and thus make you live the IMC Leeds as if you were there! You might also want to monitor #IMC2018 on twitter or follow your favourite medievalists on social media directly. Your humble servant from this blog will try to do her best to keep up with the other reporting the scribes! So please check out regularly this post for a growing series of sessions’ reports.
If you are focussing on medieval play studies (in a wide sense), these sessions might be of interest to you: Continuer la lecture de « IMC Leeds 2018 »
Out now: Educative Games and Ludic Knowledge II
We are delighted to announce the publication of the second volume of the proceedings of the 2015 conference “Jeux éducatifs et savoirs ludiques dans l’occident médiéval”, edited by Francesca Aceto and Vanina Kopp! Just as the first one, the review Ludica. Annali di storia e civiltà del gioco did an amazing job in creating a beautiful object, and our contributors gave all their best for making their articles an interesting read!
Here ‘s the summary of volume II, in Ludica 23 (2017):
Jeux éducatifs et savoirs ludiques dans l’Europe médiévale/Educative Games and Ludic Knowledge in Medieval Europe II
Francesca Aceto/Vanina Kopp: Jeu, pédagogie et performance dans les sociétés médiévales/Play, pedagogy and performance in medieval societies
Alessandra Rizzi: Educare col gioco/rieducare al gioco: predicatori e uomini di Chiesa fra medioevo ed età moderna
Marie Anne Polo de Beaulieu/Jacques Berlioz: Les prédicateurs connaissaient-ils la notion de jeux éducatifs ? Enquête dans quelques collections de récits exemplaires (XIIIe-XVe siècle)
Iolanda Ventura: Curiosità, insegnamento e piacere nelle enciclopedie del Tardo Medioevo: il caso del Responsorium curiosorum attribuito a Corrado di Halberstadt
Vanina Kopp: « Jeux et esbatemens aucunement plaisans pour avoir contenance et maniere de parler ». Les recueils de demandes d’amour comme manuels éducatifs
Darwin Smith: Aspects de l’écriture dramatique en France au XVe siècle : fil sonore, mime, polytopie et mass media
Just as a reminder, volume I in Ludica 21-22 (2015-2016) contained these articles:
Jeux éducatifs et savoirs ludiques dans l’Europe médiévale/Educative Games and Ludic Knowledge in Medieval Europe I
Francesca Aceto/Vanina Kopp: Entre didactique et ludique. Essais d’une approche historique/Teaching and Play. A historical approach
Noëlle-Laetitia Perret: La place du jeu dans l’éducation du prince d’après Gilles de Rome et son traducteur Guillaume (XIIIe-XIVe siècle)
Sophie Caflisch: Language Immersion through Movement Games and Play in Late Medieval Europe
Ilaria Taddei: Jouer dans la cité des humanistes. Les confréries de jeunesse à Florence au XVe siècle
Francesca Aceto: « Aguzzar l’ingegno dei giovani ». Jeux, mathématiques et violences symboliques au Quattrocento
Conference Report: Educational Games and Ludic Knowledge
Let’s finish the year 2017 with a look back and a look ahead at the same time. Early 2018 will see the publication of the second volume of the conference preceedings on “Educational games and ludic knowledge”, to be published as “Jeux éducatifs et savoirs ludiques dans l’Europe médiévale II” with Ludica. Annali di storia e civiltà del gioco, vol. 23 (2017) edited by Francesca Aceto and Vanina Kopp.
In the meanwhile, we haven’t had the opportunity to post a very thoughtful conference report written in French by Adrien Belgrano back when the conference happened in november 2015. So here it is – both a huge shout out to all who supported and participated in our endeavour to study medieval games cultures in the past year(s) as well as an outlook on hopefully exciting readings and events to come up next year(s)!
Continuer la lecture de « Conference Report: Educational Games and Ludic Knowledge »
Colloque/conference: Giocare tra medioevo ed età moderna. Modelli etici ed estetici per l’Europa
Treviso, Fondazione Benetton Studi Ricerche, 17 et 18 novembre 2017
Argumentaire:
Des études récentes sur l’histoire de la “ludicità” dans l’espace européen ont montré dans quelle mesure ‘le jouer’ en tant qu’acte de parole et d’image représente un observatoire privilégiée permettant de s’interroger sur des questions primordiales dont la portée intellectuelle, politique et sociale a été largement sous-estimée par les historiens. Cette rencontre, organisée par la Fondazione Benetton Studi e Ricerche, le Centre de recherche historique (CRH, EHESS) et l’University College Dublin se propose de fournir un parcours historiographique et une nouvelle interprétation critique de la culture éthique du jeu comme forme et norme du vivre social dans l’histoire de l’Europe entre moyen Age et modernité (XIVe-XVIIe siècle). L’histoire de la normalisation du jeu comme phénomène anthropologique et social, qui tient notamment une place fondamentale dans la genèse des sociétés de l’Ancien Régime, mérite en effet d’être inscrite dans le cadre d’un long parcours spécialement occidental, voué ‘à la recherche de la norme’ sous la forme d’un codex moral destiné à régler les conduites verbales et non verbales de l’homme en société. D’où la nécessité d’acquérir ici une perspective interdisciplinaire autour de l’histoire de la performativité des discours et des pratiques du jeu et sur le jeu par l’étude de plusieurs typologies de sources (scholastiques, normatives, littéraires, iconographiques, scientifiques), de méthodologies et d’approches historiographiques différents.
Le programme détaillé se trouve dans ce fichier: Colloque Trèvise 17-18novembre2017, les interventions ici:
C’est la rentrée!
La rentrée, das ist diese französische Phänomen, wenn alle aus dem Urlaub zurück kommen und Paris aus dem Sommerschlaf erwacht und der Unibetrieb wieder beginnt. Gelegenheit für uns vom Blog also, nach vorne zu gucken und zusammen zu tragen, was das akademische Jahr 2017/2018 fürTagungen, Publikationen, und Lehrveranstaltungen in Sachen mittelalterliche Spiele so bereit hält…
Diese Liste erhebt keineswegs den Anspruch auf Vollständigkeit. Ergänzungen sind jederzeit willkommen, bitte einfach eine Mail an uns schicken!
[Update 1 am 22.09.2017, Update 2 am 11.10.2017, Update 3 am 6.11.2017, Update 4 am 25.11.2017, Update 5 am 14.12.2017, Update 6 am 8.1.2018, Update 7 am 12.02.2018]
CFP Games and Competition in Medieval Societies
Call for Papers
Games and competitions in medieval societies
Conference
14–17 February 2018, German Historical Institute Paris
Deadline: 15 September 2017
(Other languages see below)
Particular games and contexts have attracted wide interest in recent research. But further studies are needed on the cultural history of the ludic in pre-modern societies, with its all-pervasive character and relevance throughout society. The goal of this conference is to explore the elementary meanings of ludic aspects of leisure time in medieval societies, notably examining their agonistic character, in sport and in societal competition. In medieval life, games and competitions were spaces for power plays, communication, and contact between social ranks and between the sexes. Moreover, they offered a stage for the representation and theatricalization of social order and cultural practice. With evolving social and societal contexts, understandings of such performative idioms and their role in social life may need re-evaluation. And indeed, in pre-modern societies, more was at stake in the ludic: for members of every social and sexual category, games and competitions had an important role in the mediation and perpetuation of society’s order.
The conference seeks to open an international dialogue on these topics, covering the entire medieval period (5th to 15th centuries), with no geographical restrictions.
Continuer la lecture de « CFP Games and Competition in Medieval Societies »
Actes du colloque “Jeux éducatifs et savoirs ludiques”
La première partie des actes du colloque sur les Jeux éducatifs et savoirs ludiques dans l’Europe médiévale, qui s’était tenu les 23 et 24 novembre 2015 à l’Institut historique allemand, organisé en collaboration avec Francesca Aceto (EHESS) et dont voici un résumé ici ,a été publié par la maison d’édition Viella! Continuer la lecture de « Actes du colloque “Jeux éducatifs et savoirs ludiques” »
Gaetano Cozzi Award for Essays on the History of Games
The Fondazione Benetton Studi Ricerche, as part of its long-standing support for research into games, festive events, sports and leisure activities in general up to the outbreak of World War II, sponsors two annual awards of euros 3,000 each for young scholars doing original work in this field. Although a recent initiative, the awards continue in the tradition of the Foundation, which over thirty years has assigned more than 70 scholarships to graduates over a broad range of academic levels.
Continuer la lecture de « Gaetano Cozzi Award for Essays on the History of Games »
Vom Wolf, der Ziege und dem Kohl
Wer hat Lust auf ein paar mittelalterliche Logik-Rätsel? Vanina Kopp veröffentlichte in dem in Frankreich sehr beliebten und viel gelesenen Journal “L’Histoire”, Heft 433 vom März 2017 im “Atelier des chercheurs” einen Artikel über Jeux mathématiques à la cour de Charlemagne (S. 60-65).
Der Artikel beschreibt, wie ludische Elemente im Unterricht des frühmittelalterlichen Aachener Hof verwendet wurden – für mathematische Fragen wie den Propositiones ad acuendos juvenes, aber auch in lateinischen Dialogen wie der Disputatio Albino cum Pippini, und selbst mit der Antike entnommenen Spitznamen in Korrespondenzen und Streitgedichten.
Continuer la lecture de « Vom Wolf, der Ziege und dem Kohl »
Echange trans-rhénan, no. 1
Les villes de Paris et Cologne sont non seulement reliées par un train à grande vitesse international en même pas quatre heures, mais aussi grâce à un interêt scientifique commun: commencé il y a bien plus d’un an avec la présentation de ses travaux par Vanina Kopp à Cologne un 14 juillet 2015, l’échange s’est institutionnalisé avec une coopération scientifique qui donnera naissance à deux colloques succéssifs, organisés par Ursula Gießmann, Bernhard Hollick et Vanina Kopp.
L’IHA et l’école doctorale a.r.t.e.s. de l’université de Cologne organisent conjointement ces colloques dont la thématique tournera autour de “Pracht Preis Prestige” dans une perspective englobant tous les champs de recherches médiévaux, donc des historiens, mais aussi des philologues, des historiens de l’art etc. Continuer la lecture de « Echange trans-rhénan, no. 1 »
CFP: Games and Visual Culture in the Middle Ages
Contributions are sought for an interdisciplinary collection of essays to be edited by Elizabeth Lapina and Vanina Kopp. The volume will include articles dedicated to the study of representations of the act of playing games of the type that required no or little physical exertion, as well as of material artifacts related to games. It will cover a broad geographical and chronological range (from the Iberian Peninsula to the Middle East, from the 5th through the 15th centuries) as well as a variety of media and supports (manuscript illuminations, mural paintings, sculpture, ivories, misericords, altarpieces, etc.).
The articles will display a wide spectrum of approaches to medieval games as reflected in visual and material culture: articles written by art historians, historians, scholars of literature and archaeologists are equally welcome. Gaming was a past-time that transcended many boundaries: women and men, the learned and the illiterate, children and adults, the clergy and the laity, the city and the court, the rich and the poor, Christians and non-Christians played games. The volume will address the questions of who played which games, when, where and why, as well as the means and ways of their representation. It will inquire to what extent games challenged social divisions and to what extent they reinforced them, and will attempt to understand the rules of visualizing this. It will also relate games to other activities, especially love/sex, violence, competition and leisure.
If you are interested in contributing to the volume, please send an abstract (200-300 words) to Elizabeth Lapina (lapina @wisc.edu) and Vanina Kopp (vkopp @dhi-paris.fr) before January 1st, 2017. Essays, of between 6,000 and 8,000 words, including notes, in English, will be due before January 1st, 2018.
Photo credit: New York, Pierpont Morgan Library, MS G.24, f. 25v (detail).